Days 4–6 · User-tested order ledger

Day 4–6 orders: larger print runs while the studio gets less forgiving

Late-game requests add larger print counts and USB handoffs while anomaly pressure rises. The order itself stays your checklist; stock and reports become the time pressure.

User-tested · 5 orders

Day 4: a full-body camera job and a USB print

Third-party gameplay reference frame of a Photomaly camera viewfinder.
Third-party gameplay reference · ZergswordA late-game camera-viewfinder scene; third-party gameplay reference frame from Zergsword's video.
User-tested Day 4 orders
CustomerRouteFormatOutputCount
Rideshare womanCameraPortrait · 2 × 3Full-body shot6
ConfettaUSB– · 4 × 6Weekend photo set1 each

Day 5: reserve stock for the large jobs

The two tested Day 5 camera requests are an eight-print portrait for the self-styled king of photography and six landscape 3 × 4 prints for Miss Maple. Do not enter either with a nearly empty paper supply.

User-tested Day 5 orders
CustomerFormatSizeCount
King of photographyPortrait3 × 48
Miss MapleLandscape3 × 46

Keep the quota visible

The tested route records Day 5 as the final chance to complete the anomaly quota, requiring four reports. If you are short, recheck the bathroom, alley, and bedroom rather than guessing at the printer or camera settings.

Day 6: final monitoring task

The materials record a CAM_RED USB monitoring task at the finale. It uses the same tested USB pattern: Format shown as a dash, a 4 × 6 monitoring image, and 1 each. The final outcome follows the route’s completed quota rather than a new normal studio shift.

Third-party gameplay reference frame of Photomaly CAM_RED night-vision monitoring.
Third-party gameplay reference · ZergswordThe CAM_RED monitoring view; third-party gameplay reference frame from Zergsword's video.
Source
CAM_RED monitoring image
Route
USB
Format
Print size
4 × 6
Print count
1 each