Start here · No spoilers

Your first studio shift, in the safest order

The official sources confirm the job, not every button. Use this route to understand the stations before looking for precise answers the current evidence cannot support.

Official

1. Treat the request as the source of truth

Customers arrive with their own requests, quirks and stories. Read what the game presents before touching equipment. Do not assume that a photo accepted for one request will satisfy another.

2. Separate capture from processing

The official description distinguishes finding the right angle, developing film under the right conditions, preparing the final photos and placing them in the right hands. Keep capture, processing and delivery as separate checks. Exact prompts and validation rules remain intentionally unpublished until a versioned full-release test exists.

3. Protect the next order

Restocking is an explicit part of managing the studio. Demo feedback repeatedly mentioned paper and envelopes, and the developer added a store hint in the Demo; that is useful history, not proof of the final release interface. In the full release, follow the current on-screen store guidance and check supplies between customers.

4. Spend only on confirmed goals

Official copy says profits unlock and purchase better equipment and setups. It does not publish a best order. Read the in-game description and choose against an observed constraint; upgrade names, prices and rankings stay out until tested.

5. Know the current support notes

Steam lists Full Controller Support, and the first official quickfix specifically addresses controller input interfering with mouse dragging. Update before diagnosing mixed-input problems.

What this guide does not claim

We have not yet published a full key map, exact photo validator, complete order list, supply prices, upgrade tree, story route or ending conditions. Those need versioned full-release evidence.